Every finished run scores. A win is worth 25 × stake, so beating Gold Stake pays eight times what White does.
A loss is worth stake × (ante − 1) ÷ 7 — it pays for how far you got, not for starting a run. Dying in ante 1 is worth nothing, so restarting on repeat earns you nothing either. One Gold win beats twenty-five Gold losses that reached the final boss.
Two kinds of run count for less rather than being left out:
- Chosen seeds score half. A winning seed can be replayed at will, so it can't be worth the same as one played blind.
- Challenges score half, and use a fixed middle stake, since they have no stake of their own to compare.
Runs on decks from other mods don't score at all: different rules, different game. To appear here, just install the mod and play.
| # | Player | Points |
|---|
(p) polychrome, (h) holo,
(f) foil, (n) negative,
(et) eternal, (rn) rental ·
@3 means “by ante 3” and @=3
“in ante 3 and nowhere else” · the search
assumes you buy the vouchers you are offered, so the upgrades
(Antimatter, Retcon, Observatory…) can turn up
Examples
Blueprint, Brainstorm
a run that offers both
Baron@2
a Baron showing up no later than ante 2
Baron@=5
a Baron in ante 5 itself, not before
Blueprint(p)
a polychrome Blueprint
Mime(et)
a Mime with the eternal sticker
Perkeo(n)@3
a negative Perkeo by ante 3 — the marks stack
Red Seal Steel Polychrome King
a playing card with all of that, in any order
Blank@1, Antimatter@2
the voucher chain: Blank in ante 1 and, once bought,
Antimatter in ante 2
0 as O%APPDATA%\Balatro). run_tracker_results.txt also
works, with fewer details. Nothing is uploaded — the file is read
here, in your browser.
Runs
About
Balatro has more than a trillion seeds, and still two people can land on the same one months apart, never having spoken, and win it in completely different ways.
Same cards, same shops, same bosses; two different answers. The game keeps all of that to itself, so I built somewhere to put those runs side by side.
That was the start of it. Then more ideas kept turning up, the project got bigger than what I set out to build, and by now every new thing I come up with I try to add.
If you want to support this, the best thing you can do is download the mod and let your runs land here. A board that keeps filling up is what pushes me to keep improving the site; an empty one would not. A coffee helps too, but it comes second.
RunTracker
Every run you finish lands here — yours and everyone else’s, on one board.
- What it records. Seed, the ante and round you reached, the blind that stopped you and how close you got, deck, stake, best hand, and every joker you were holding with its edition and its eternal / perishable / rental sticker.
- It doesn’t touch the game. No new cards, no rule changes: it reads the run once it is already over.
- Base game only. Runs using jokers from other mods are skipped, so the board always compares vanilla play.
- Your call. Uploading can be turned off in the mod’s
config tab, and every run is written to
run_tracker_results.txtin your save folder either way.
Mods/RunTracker/.Needs Steamodded and Lovely Injector.
Update the mod to keep every run complete. The newest columns — poker hands, money spent, rerolls — only arrive from recent versions, so older runs show a dash there. Download the latest release
| # | Player | Points | Wins | Gold wins |
|---|